![]() For instance, the Kleers can be taken out with one double shotgun blast at super close range. On this note, I would just like to point out that the amount of health each enemy has is perfectly tuned to encourage different strategies for different enemies and enemy types. Knowing every enemy could kill you with ease but you manage to dance around them and kill them instead is what's the appeal. Now you have to keep mowing them down while keeping in mind of the kleer that's having it's cooldown off-screen and you have to predict his lunge while you're focusing on shooting the others.īasically, Serious Sam provides an experience where you enter a flow state of staying on your toes every second and one screw up will immediately kill you. Knowing this, if there's a mass number of them and you're mowing them down with a minigun, you'll KNOW you won't get all of them and some will lunge towards you. You have to be aware of every enemy in the area, you have to know how they work, you need to know what weapon is will take out which enemy.įor example, there's the skeleton enemy "kleer" that runs up to you, lunges at you if it's too close and has a cooldown before it starts running after you again. This makes for for a mindful shooter instead of a mindless shooter. Once you learn how their AI works and what their health is like, they're extremely predictable. Serious Sam's thing was always the fact that you were placed in a massive open area with an overwhelming number of enemies.įurthermore, each enemy type is a one-trick-pony. Serious Sam is known as one of the granddads of FPS.ĭoom, Duke Nukem, Quake were corridor shooters and each brought something unique to the table. Though Serious Sam is not ultra-restrictive with prioritization like in Doom Eternal where you have to perform a bunch of combos on tough and smart enemies to play well, Sam's challenge comes from thinking fast under the pressure of being overwhelmed by large amount of weak simple-minded enemies. You may have heard this term before with Doom Eternal where players are required to prioritize enemies and weapons to use against them. It's fast-paced but nowhere similar enough to the Quake games as it features neither claustrophobic levels with few strong enemies nor deathmatch maps with bots.Īs for why people like Serious Sam's formula, it's because of the combat loop it features, often dubbed 'dancing with enemies'. The main draw of Serious Sam is fighting large hordes of weak (but dangerous in large numbers) enemies in big levels. The entire Quake series itself has a bit of an identity crisis, from being a classic keycard hunt with Quake 1 to being an arena shooter with Quake 3. People tend to group these fast-paced FPS together under the term "old-school shooters" even though they are fast-paced for different reasons. Serious Sam is actually the opposite of being Quake-like.
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